Effective as of April 25, 2025
Last updated: April 25, 2025
TOC | TOP LAYER | MIDDLE LAYER | BOTTOM LAYER
**In-Depth Resource: Designing with Uniform Layers and Effective Use of Symbols**
This guide provides valuable insights into the principles of uniform layer design and the strategic application of symbols. It aims to enhance your design workflow and ensure clarity and cohesion throughout your projects.
TABLE OF CONTENTS
TOP LAYERS
1.01 — Version
1.02 — Overlay
1.03 — Mesh Type
1.04 — Guides | Sewlines
1.05 — Design Placement Box
1.06 — Care Instructions
1.07 — Visible Thread Color
1.08 — SL Branding
1.09 — Logos Usage
1.10 — Font Usage
1.11 — Color Usage
MIDDLE LAYERS
2.01 — Collar
2.02 — Piping
2.03 — Armholes
2.04 — Shoulder Caps
2.05 — Bottom Binding
2.06 — Side Panels
2.07 — Waistband
2.08 — Rib Cage Band
2.09 — Player Info
2.09.1 — Player Info Layer | 1Ds
2.09.2 — Player Info Layer | 2Ds
2.09.3 — Player Info Layer | 3Ds
2.10 — Base Color
BOTTOM LAYERS
3.01 — Client Info
3.02 — Signature Info
If a client asks for a layer that is not in the master version, please let E.A. Gray know right away. This will help me review the request and make sure the new layer is included in the next version update. Thanks for your quick communication!
TOC | TOP LAYER | MIDDLE LAYER | BOTTOM LAYER
TOP LAYERS
1.01 — Version
1.02 — Overlay
1.03 — Mesh Type
1.04 — Guides | Sewlines
1.05 — Design Placement Box
1.06 — Care Instructions
1.07 — Visible Thread Color
1.08 — SL Branding
1.09 — Logos Usage
1.10 — Font Usage
1.11 — Color Usage
TOC | TOP LAYER | MIDDLE LAYER | BOTTOM LAYER
MIDDLE LAYER
2.01 — Collar
2.02 — Piping
2.03 — Armholes
2.04 — Shoulder Caps
2.05 — Bottom Binding
2.06 — Side Panels
- Double-click on the Side Panels Symbols to Edit

- If the Pattern is not already in our Library, Create A Custom Symbol for the Pattern.

- Duplicate the fill layer and replace the Base Color Symbol with the Pattern Symbol.

- Review Client Approval Sheet

- Review 3Ds for eCom

- Review 1Ds for Production

2.07 — Waistband
2.08 — Rib Cage Band
2.09 — Player Info
2.09.1 — Player Info Layer | 1Ds
-


Copy the Panel | 0000 | 1D | 13 | A3XL | Back | 3 | Base Panel

- Paste it in the 1D | Player Info | A3XL Layer

- Break the Symbol


- Rename the <Path> to Panel | 1D | A3XL | Back

- Duplicate Panel | 1D | A3XL | Back

- Create Clipping Mask [ Control/Option 7]


- Drag the Panel | 1D | A3XL | Back Clipping Mask up

- Drag the Player Info | Panel | 123 | Back Symbol into the Panel | 1D | A3XL | Back Clipping Mask


- Delete the Panel | 0000 | 1D | 13 | A3XL | Back | 3 | Base Layer



2.09.2 — Player Info Layer | 2Ds
To create a clipping mask when the clipping mask option is not available, first, ensure that the layer containing the player information is correctly positioned to represent the intended production outcome effectively. This involves adjusting the placement of the player info layer to align it with the relevant graphics or background elements. Once the positioning is set, you can manually create a clipping mask by selecting the player info layer and the layer beneath it, then using the appropriate command to merge their visibility. This will ensure that the player information is only visible where it overlaps with the underlying layer, enhancing the overall presentation.
2.09.3 — Player Info Layer | 3Ds
To start, duplicate the Base Color Symbol and place it into the Player Info Layer. Once you have done that, break the Symbol apart. After breaking it, drag the Player Info Symbol into the 2D Panel Clipping Mask to complete the process.


To ensure proper alignment and placement, activate the Design Boxes, Sew, and Cut Layers found in the Player Info Symbol. These symbols will help you get the best position for your 3Ds.


2.10 — Base Color
TOC | TOP LAYER | MIDDLE LAYER | BOTTOM LAYER
BOTTOM LAYERS
3.01 — Client Info
3.02 — Signature Info