How to Recreate Jersey Stripe in the 2Ds for Collars, Armholes, & Bottom Binding
Learn how to build a Custom Stripes Layer using Symbols
Last updated: May 2, 2026
1254|HAH|26-2 — 44869766069 — Uniform Package

STEP-BY-STEP GUIDE
1. Start with the bottom binding on the front jersey panel 0:14
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Open the jersey file and go to the bottom binding area.
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Use Change Color / Appearance to begin editing the binding.
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Pull the binding out of the symbol/clipping mask so it can be edited directly.
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The goal is to recreate the dark/light stripe effect on the binding.
2. Build the stripe spacing using guides and stroke math 3:37
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Set the binding height using guides/measurement lines.
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The transcript uses a height of 191 as the working reference.
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Divide the height to determine stripe spacing:
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For the 3-part version: 191 ÷ 3 = 63
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Use that to calculate the equal stripe sections.
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Align the stripe elements to the guides so the spacing is even.
3. Reinsert the binding and confirm the front panel look 6:48
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Bring the edited binding back into the symbol/clipping mask.
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Turn off arrow indicators if they are showing.
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Confirm the front binding now has the correct dark/light structure.
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If the jersey uses a different base color, update the fill to match the correct jersey color.
4. Adjust the production file so the fold sits correctly 9:02
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In the production file, move the fold down by half so the artwork self-corrects.
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Make sure the fold color matches the intended base color (the transcript notes it should be white).
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This ensures the sew lines and fold line behave correctly in production.
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The front binding setup is now complete.
5. Repeat the bottom binding process for the back panel 10:14
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Apply the same binding logic to the back.
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Any change to the production file can shift the 2D panels, so expect to re-align them.
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Reposition the back panel and restore the 2D panel placement after the production adjustment.
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The transcript recommends using the Adult Large base size first before adjusting 2D panels.
6. Recreate the second binding style using a 4-part stripe setup 14:02
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Move to the other binding style and extract the bottom binding again.
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This version uses a 4-part stripe layout instead of 3 parts.
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The transcript calculates the spacing using the same height reference:
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191 ÷ 4 for the smallest stripe section.
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Use the resulting measurements to place the stripe sections evenly.
7. Use graphic styles and symbols to make the stripe system reusable 21:39
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Set guides to the full height of the stripe area.
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Use the height math to determine the stripe widths.
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Build the stripe as a reusable graphic style so it can be applied consistently.
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The key idea: once the stripe system is built, you can reuse it across front/back and other jersey parts.
8. Set up collar and armhole stripe layers with clear naming 24:04
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Move to the collar and armhole sections.
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Duplicate the relevant layers for stripes.
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Rename layers clearly so each one is easy to identify:
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Stripe layers
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Size layers
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2D / 3D layers
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Remove unnecessary “copy” tags from duplicated layers so the file stays organized.
9. Build the armhole stripes as a symbol-based system 37:18
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For repeated elements, create a symbol so placement stays accurate.
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Pull the armhole shapes out of the clipping mask and duplicate them.
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Create the dark and light versions together so the work only has to be done once.
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Expand strokes when needed so the shapes can be divided cleanly.
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Separate the armhole into distinct parts such as:
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Outside
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Middle
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Inside
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10. Turn the armhole pieces into right/left symbols 50:32
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Convert the armhole stripe pieces into symbols.
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Create a right version and then reflect it to make the left version.
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Re-symbolize each side so the file knows which is which.
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Place the symbols back into the correct clipping masks.
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This makes future edits much faster because changing one symbol updates all instances.
11. Apply the same reusable logic to the collar stripes 01:06:25
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Repeat the same process for the collar.
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Pull the collar pieces out, group them, and rename them clearly.
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Build the collar as a reusable stripe system just like the armholes.
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The transcript notes the collar needs multiple versions, so the symbol approach saves time.
12. Test stripe widths, adjust, and QC the shapes 01:11:30
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Test the stripe widths to see which measurement fits the shape best.
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Adjust the height slightly if the stripe is too short or too wide.
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The transcript repeatedly checks fit by comparing the stripe edges to the shape corners.
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This is the QC step: confirm the stripe geometry is clean before finalizing.
13. Expand, divide, and separate the final stripe paths 01:39:28
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Expand the appearance of the stripe paths.
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Divide the shapes so each stripe section becomes its own editable piece.
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Move the yellow pieces to the top as needed.
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Delete any extra paths that are no longer needed.
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Rename the resulting parts consistently:
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Outside
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Middle
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Inside
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14. Create the final symbols and apply them to the jersey 01:48:07
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Turn the cleaned-up stripe pieces into symbols.
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Go back to the stripe layers and replace the old pieces with the new symbols.
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Update colors as needed:
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Base color
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Yellow
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White
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Red, if applicable
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Verify the front and back jersey panels now match the intended stripe design.
15. Final check: confirm the 2D artwork is complete 01:56:19
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Bring the front and back into view and hide the background if needed.
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Check that the stripes, inside colors, and outer colors all look correct.
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Take a screenshot for reference.
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The transcript ends by noting that the 2D process is complete, though production artboards still need to be handled separately.