Skip to content
English
  • There are no suggestions because the search field is empty.

How to Recreate Jersey Stripe in the 2Ds for Collars, Armholes, & Bottom Binding

Learn how to build a Custom Stripes Layer using Symbols


Last updated: May 2, 2026


1254|HAH|26-2 — 44869766069 — Uniform Package


 

 


STEP-BY-STEP GUIDE

1. Start with the bottom binding on the front jersey panel 0:14

generated-image-at-00:00:14

  • Open the jersey file and go to the bottom binding area.

  • Use Change Color / Appearance to begin editing the binding.

  • Pull the binding out of the symbol/clipping mask so it can be edited directly.

  • The goal is to recreate the dark/light stripe effect on the binding.

 

2. Build the stripe spacing using guides and stroke math 3:37

generated-image-at-00:03:37

  • Set the binding height using guides/measurement lines.

  • The transcript uses a height of 191 as the working reference.

  • Divide the height to determine stripe spacing:

    • For the 3-part version: 191 ÷ 3 = 63

    • Use that to calculate the equal stripe sections.

  • Align the stripe elements to the guides so the spacing is even.

 

3. Reinsert the binding and confirm the front panel look 6:48

generated-image-at-00:06:48

  • Bring the edited binding back into the symbol/clipping mask.

  • Turn off arrow indicators if they are showing.

  • Confirm the front binding now has the correct dark/light structure.

  • If the jersey uses a different base color, update the fill to match the correct jersey color.

 

4. Adjust the production file so the fold sits correctly 9:02

generated-image-at-00:09:02

  • In the production file, move the fold down by half so the artwork self-corrects.

  • Make sure the fold color matches the intended base color (the transcript notes it should be white).

  • This ensures the sew lines and fold line behave correctly in production.

  • The front binding setup is now complete.

 

5. Repeat the bottom binding process for the back panel 10:14

generated-image-at-00:10:14

  • Apply the same binding logic to the back.

  • Any change to the production file can shift the 2D panels, so expect to re-align them.

  • Reposition the back panel and restore the 2D panel placement after the production adjustment.

  • The transcript recommends using the Adult Large base size first before adjusting 2D panels.

 

6. Recreate the second binding style using a 4-part stripe setup 14:02

generated-image-at-00:14:02

  • Move to the other binding style and extract the bottom binding again.

  • This version uses a 4-part stripe layout instead of 3 parts.

  • The transcript calculates the spacing using the same height reference:

    • 191 ÷ 4 for the smallest stripe section.

  • Use the resulting measurements to place the stripe sections evenly.

 

7. Use graphic styles and symbols to make the stripe system reusable 21:39

generated-image-at-00:21:39

  • Set guides to the full height of the stripe area.

  • Use the height math to determine the stripe widths.

  • Build the stripe as a reusable graphic style so it can be applied consistently.

  • The key idea: once the stripe system is built, you can reuse it across front/back and other jersey parts.

 

8. Set up collar and armhole stripe layers with clear naming 24:04

generated-image-at-00:24:04

  • Move to the collar and armhole sections.

  • Duplicate the relevant layers for stripes.

  • Rename layers clearly so each one is easy to identify:

    • Stripe layers

    • Size layers

    • 2D / 3D layers

  • Remove unnecessary “copy” tags from duplicated layers so the file stays organized.

 

9. Build the armhole stripes as a symbol-based system 37:18

generated-image-at-00:37:18

  • For repeated elements, create a symbol so placement stays accurate.

  • Pull the armhole shapes out of the clipping mask and duplicate them.

  • Create the dark and light versions together so the work only has to be done once.

  • Expand strokes when needed so the shapes can be divided cleanly.

  • Separate the armhole into distinct parts such as:

    • Outside

    • Middle

    • Inside

 

10. Turn the armhole pieces into right/left symbols 50:32

generated-image-at-00:50:32

  • Convert the armhole stripe pieces into symbols.

  • Create a right version and then reflect it to make the left version.

  • Re-symbolize each side so the file knows which is which.

  • Place the symbols back into the correct clipping masks.

  • This makes future edits much faster because changing one symbol updates all instances.

 

11. Apply the same reusable logic to the collar stripes 01:06:25

generated-image-at-01:06:25

  • Repeat the same process for the collar.

  • Pull the collar pieces out, group them, and rename them clearly.

  • Build the collar as a reusable stripe system just like the armholes.

  • The transcript notes the collar needs multiple versions, so the symbol approach saves time.

 

12. Test stripe widths, adjust, and QC the shapes 01:11:30

generated-image-at-01:11:30

  • Test the stripe widths to see which measurement fits the shape best.

  • Adjust the height slightly if the stripe is too short or too wide.

  • The transcript repeatedly checks fit by comparing the stripe edges to the shape corners.

  • This is the QC step: confirm the stripe geometry is clean before finalizing.

 

13. Expand, divide, and separate the final stripe paths 01:39:28

generated-image-at-01:39:28

  • Expand the appearance of the stripe paths.

  • Divide the shapes so each stripe section becomes its own editable piece.

  • Move the yellow pieces to the top as needed.

  • Delete any extra paths that are no longer needed.

  • Rename the resulting parts consistently:

    • Outside

    • Middle

    • Inside

 

14. Create the final symbols and apply them to the jersey 01:48:07

generated-image-at-01:48:07

  • Turn the cleaned-up stripe pieces into symbols.

  • Go back to the stripe layers and replace the old pieces with the new symbols.

  • Update colors as needed:

    • Base color

    • Yellow

    • White

    • Red, if applicable

  • Verify the front and back jersey panels now match the intended stripe design.

 

15. Final check: confirm the 2D artwork is complete 01:56:19

generated-image-at-01:56:19

  • Bring the front and back into view and hide the background if needed.

  • Check that the stripes, inside colors, and outer colors all look correct.

  • Take a screenshot for reference.

  • The transcript ends by noting that the 2D process is complete, though production artboards still need to be handled separately.