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3D Training — The Set Up & Handoff — Reversibles

Owners: Elena Dumitru & Klara Barisic


Last Updated: May 7, 2026


Purpose

This training teaches you how to lay the groundwork for all master builds in the Locker Design workflow. You will learn how to create consistent, organized, production‑ready 3D master files and artboards that act as the single source of truth for every downstream step, including 2D sketches, 1D production panels, measurements, tech packs, and eCom visuals.

By following this process, you will see how to:

  • Maintain brand signature standards across all sports

  • Create seamless, low‑error handoffs between team members

  • Start every master with the correct structure, symbols, and naming conventions

  • Reduce revisions and speed up the path from concept to production

This is the critical first step in the 3Ds phase, owned by Elena and Klara.

Master Type

  1. 0000 - Style_Name_Tops_REVERSIBLES

Total Training Time

Approximately 12–15 minutes of training time, designed for quick reference & fast onboarding.


 

MASTER Migration Step up & 3D Handoff


Overview

In this lesson, you will learn how to set up the base style for the 7.0 master migration project using style 1003 as the example.

You will see how to open the last verified v4 style, pull the Adult Large artboard panels, and rebuild the front and back inside the symbol structure, including cut-and-sew lines, 0,0 alignment, and appearance cleanup. Then update the date (for example, to the 5th), refresh the client info and size boxes, and assign the correct care-instruction style IDs for all five fabric styles.

To finish, you will learn how to save the updated file, move it into the “Ready for Dan” folder, mark the task as complete in the tracker, and request that Dan begin the 3D handoff work—closing the loop on the master prep step.


STEP-by-STep guide

1. Confirm the scope and choose the master to work from 0:00

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  • This training is for preparing the 3D artboards for Dan.

  • The tracker has been updated so the focus is now only the base style.

  • There are 8 migration masters total, and 1003 is used as the example file.

  • The goal is to set up the master so the 3D exports are ready for handoff.


2. Open the correct master file safely 0:48

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  • Go to the master migration project folder in Finder.

  • Open the simplified file set that contains only the base styles.

  • Prefer working from the style folder instead of the live folder.

    • The live folder cannot be safely saved back to.

    • The style folder is the safer background/master version.

  • Navigate to:

    • player line1000s1003

    • Verify the latest version is V4.


3. Bring the large artboard panels into the base symbol structure 2:14

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  • Go to the large artboard and locate the back/master transfer area.

  • Release guides if needed so the artwork can be edited.

  • Pull the clipping mask apart from the front and back pattern pieces.

  • Copy the cut line and sew line paths.

  • Paste them into the Adult Large base symbol at 0,0.

  • Remove any unnecessary guide objects from the light side for now.


4. Rebuild the front and back panels inside symbols 5:12

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  • Enter the Adult Large base symbol and paste the copied artwork.

  • Ungroup guides and remove old pattern pieces.

  • Flip the back side upright if needed.

  • Replace the old front panel with the new one and align it to 0,0.

  • Repeat the same process for the back panel.

  • The structure is:

    • Primary symbol = the full panel

    • Inside it: base, sew, and cut symbols

  • This lets you swap or restore pieces quickly if edits are needed.


5. Clean up appearance and organize the panel components 6:36

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  • Ungroup the artwork and clear any appearance styling.

  • Keep the panels visually simple: no extra fills or styling.

  • Lock the back panel, cut panel, and sew panel once they are correct.

  • Group the registration marks.

  • Repeat the same cleanup for the front panel.

  • The goal is to keep each panel component isolated and easy to reuse.


6. Replace the base, sew, and cut symbols in the correct order 8:32

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  • Copy the cleaned panel pieces at 0,0.

  • Delete the old sew line from the base symbol where needed.

  • Paste the new artwork into the sew symbol and then into the cut symbol.

  • Use the symbol structure to keep the front and back organized.

  • This is why symbols are useful:

    • You can replace one part without rebuilding everything.

    • You can separate or recombine pieces as needed.

    • If something is deleted, you can bring the symbol back in.


7. Understand why the base symbol must stay in place 10:02

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  • The base symbol is the registration reference.

  • When symbols are replaced, the largest/fullest version should remain in the structure.

  • That is why the base panel stays in every panel set.

  • If you only keep cut or sew pieces, the symbol registration becomes less reliable.

  • This setup makes it easier to duplicate and edit multiple versions later.


8. Set up the dark and light 3D artboards 12:02

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  • The first two 3D artboards are for the dark side.

  • The next two artboards are for the light side.

  • Update the labels in the Ecom/client area accordingly.

  • Example naming approach:

    • Dark FrontBack

    • DarkLight FrontBack

  • Duplicate the needed layers instead of rebuilding them from scratch.


9. Update the line art and sizing for the sew/cut symbols 13:45

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  • Paste the copied cut and sew layers into the correct symbol slots.

  • Remove unnecessary layers from the copied structure.

  • Adjust the size so the artboard fills properly for 3D export.

  • The target size discussed is around 28, but the final visible size may read closer to 27 depending on stroke behavior.

  • The 3D export needs to look large and clean for Dan.


10. Fix stroke placement using Unite when needed 17:11

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  • Some strokes are centered instead of sitting on the outside.

  • If the stroke is not on the outside, use Pathfinder → Unite.

  • Unite pushes the stroke outward and slightly changes the symbol size.

  • This is important because the stroke position affects the final dimensions.

  • Recheck the front and back after uniting to make sure both match.


11. Finalize the panel symbols and keep them consistent 19:35

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  • Make sure the sew line, cut line, and base all use the same pattern logic.

  • Confirm the stroke is set to the outside.

  • If needed, go back and unite the front, sew, and base symbols.

  • Recheck the size after the stroke adjustment.

  • The goal is consistency across all symbols before moving on.


12. Update the client info box for each fabric/style version 23:13

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  • Update the date to the current day.

  • The base style has 5 fabric/style versions:

    • Interlock

    • Big Hole Mesh

    • Heavy Interlock

    • Mock Mesh

    • Bigger Hole Mesh

  • Duplicate the client info box for each version.

  • Update the style name in each duplicate.

  • If the name is too long, abbreviate it to fit the box cleanly.


13. Update the size box names and abbreviations 28:04

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  • Edit the size/style title text so it matches each fabric version.

  • Adjust spacing/kerning so the text fits visually.

  • Use abbreviations when needed:

    • Example: BHM for Big Hole Mesh

    • Example: HI for Heavy Interlock

    • Example: BGMH or similar for Bigger Hole Mesh, depending on fit

  • Interlock stays as the default and does not need to be changed.


14. Duplicate and convert the style box text to outlines 31:44

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  • Duplicate the style box for each version.

  • Rename each duplicate to match the correct style.

  • Use the full product naming format from the pricing list.

  • Once the editable text is correct, create an outlined version.

  • Use Type → Create Outlines or the shortcut mentioned in the video.

  • Hide the editable version after outlining.


15. Update the care instruction/style ID boxes 39:04

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  • Go to the care instructions area.

  • Duplicate the box for each style ID.

  • Update the IDs to match the correct versions:

    • 1001

    • 1003

    • 1004

    • 1005

    • 1008

  • These IDs are part of the final setup needed for the artboard handoff.


16. Save, close, and hand off the file to Dan 40:59

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  • Save the completed file.

  • Close the working file when finished.

  • Move the file into the Ready for Dan folder.

  • Mark the tracker items as complete.

  • Send Dan a Slack message in the 3D handoff channel.

  • Include a screenshot so he can quickly verify the setup.


17. Final cleanup: remove the bottom center line so it won’t print 45:32

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  • Remove the bottom center line from the sewing line.

  • This prevents it from printing when the garment is folded.

  • Because the file is built with symbols, the change updates across linked versions automatically.

  • This is the final cleanup step before the file is considered done.


 
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