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v1.4 — Creating Thread Stitching

Technical Sketch | 2Ds | Phase 2


Last Updated: May 6, 2026


 

LINE ART, SHADOWS & THREADS


Overview

In this video, I demonstrate how to create the front and back thread details in v1.4, after the base, shadow, and line art are complete. I walk through using the thread graphic styles, including the Lineart Threads Black and White options, and the stitch brushes for curved lines.

Next, I set up the thread structure by relabeling the layer as “threads,” creating a clipping mask shape based on the bottom binding, locking the sides of the clipping mask, and using Pathfinder > Divide to separate and rename the segments so the thread line aligns correctly.


STEP-by-STep guide

1. Review the available thread styles and brushes 0:00

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  • Start in V1.4, after the base, shadow, and lineart are already created.

  • Review the thread-related graphic styles available in the file:

    • Coverstitch

    • Straight stitch threads

    • Thread color variants like white and black

  • Note that thread color is separate from the standard signature black style.

  • Also check the Character Style > Brushes area for additional thread/stitch brush options.


2. Understand which stitch style to use for different shapes 1:26

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  • Use the stitch brushes to create thread details that follow the shape of the garment.

  • Some stitches can be scaled up or down, but very large sizes may look incorrect.

  • For curved or angled areas, choose a stitch style that can bend with the path.

  • The goal is to use the stitch style that best matches the garment edge or seam you are building.


3. Set up the thread layers for the front and back 2:59

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  • Duplicate or bring up the base color layers for both the front and back.

  • Rename the working layer to threads.

  • Prepare the thread area inside the clipping mask so the stitch details stay contained.

  • This setup will be used to build the thread detail cleanly on top of the garment.


4. Focus on the bottom binding and thread area 3:59

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  • In this example, the main stitch work is being done on the bottom binding and threads.

  • Other areas like the sleeves and collar can also use thread treatment, but those are being saved for a separate video.

  • The current goal is to complete the thread look for the bottom section first.


5. Isolate the section you need to stitch 5:18

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  • Lock or hide the parts that are not needed right now so you can work only on the bottom area.

  • Keep access to the key point or edge you need to edit.

  • Pull the relevant shapes downward and simplify the workspace so the stitching is easier to build.


6. Preserve the work before dividing or expanding 8:01

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  • Before making destructive edits, duplicate or rename the existing thread-related shapes.

  • Use Pathfinder > Divide when needed to separate the linework into usable pieces.

  • Keep a copy of the original work so you do not have to recreate the stitch detail later.

  • This is especially useful for the bottom binding and thread line that may be reused.


7. Reposition the thread line and clean up extras 10:33

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  • Bring the thread line into the correct position.

  • If the line matches the height and placement of the back section, center it and align it properly.

  • Remove extra shapes or unnecessary pieces once the thread line is in place.

  • The result should be a clean, simple thread detail that reads clearly.


8. Add the thread detail and compare alternatives 12:00

  • Bring the finished thread line into the design alongside the lineart.

  • If needed, you can also create threads by drawing a line and applying a coverstitch style.

  • For more complex curves, the stitch-brush approach is better because it follows the shape more naturally.

  • In this jersey, the thread detail is intentionally kept simple because the design does not require more complexity.


9. Reveal the cleaned-up result and prepare for the next step 13:28

  • Turn the base colors back on to see the design in context.

  • Hide the bottom binding temporarily if needed so the thread work is easier to view.

  • At this point, the jersey is starting to come together in 2D.

  • The next video will cover:

    • Collars

    • Piping / Armholes

    • Bottom binding

  • Once those are done, the design will be ready to migrate into the other symbols.