v0.9 — Applying Gradient Halftones Layers
Building Masters | 123 | Phase 2
Last Updated: May 5, 2026
BASE COLORS & OVERLAYS
Overview
In this lesson, you will learn how to set up halftone gradients and symbols so that the Adult Large panel becomes your primary “source of truth,” with all 3D and 2D panels built from that base.
You will see how to lock in the base size by using the tallest panel to define height, then temporarily switch the clipping mask (for example, from pattern 7 to pattern 6) so the halftone pattern sits flush for accurate measuring. Once the height and mask are correct, you will switch back to the final pattern setting to achieve precise top alignment.
You will also learn how sleeve halftones are treated differently, sized from the base width rather than the height, and how to create and reuse broken symbol paths as editable pieces. Finally, you will practice applying and building clipping masks across layers, using registration lines and either centered or top alignment as QC checks, to ensure the halftone system remains consistent across all panels and sizes.
STEP-by-STep guide
1. Start with the Adult Large master as the source of truth 0:37
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Begin the halftone phase by working from the Adult Large panel first.
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Treat Adult Large as the base reference for all other panels.
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Build in this order:
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Adult Large
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3Ds
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2Ds
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Remaining 1Ds
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This keeps every derived panel aligned to the same core measurement and workflow.
2. Understand the panel structure before editing 1:22
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This garment has multiple sections:
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Front
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Back
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Sleeves
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These can be handled separately or together, but they must remain independently controllable.
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The goal is to let each section be turned on/off without affecting the others.
3. Lock the base size using the tallest panel 2:24
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Before placing halftones, confirm the correct base size.
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Use the tallest panel as the measurement reference.
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In this example, the back panel is taller than the front.
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Match the front and back to the same effective height so the graphic lines up cleanly across seams.
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If the sizes differ, the graphic will appear slightly off at the top or bottom.
4. Handle clipping masks carefully when measuring 6:13
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Key graphics use a symbol of the large base panel.
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Symbols can be affected by the outermost visible shape and any clipping mask inside them.
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A panel may look flush visually, but the symbol may still measure differently.
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To avoid overhang/underhang issues:
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Temporarily switch the pattern to the correct clipping mask version.
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Measure the symbol after the mask is set correctly.
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Then restore the final pattern version once alignment is correct.
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5. Set the back panel first, then match the front 9:27
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For the halftone setup phase, first switch the relevant pattern to the correct clipping mask version.
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Use the back panel height as the reference size.
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Set the back registration to the correct top/bottom alignment.
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Then move to the front panel and apply the same measurement.
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The front may need to be aligned from the top middle rather than the center, depending on the overhang.
6. Build the sleeve halftone using width, not height 12:02
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Sleeves are handled differently from front/back panels.
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For sleeves, use the width of the base size, not the height.
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Make sure the sleeve base is set to Adult Large before continuing.
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Verify the sleeve symbol width matches the intended master width before placing it.
7. Verify sleeve sizing by comparing symbol measurements 16:03
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Pull the sleeve key graphic from the previous master if needed.
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Compare the symbol width against the expected measurement.
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Use the symbol panel and direct selection to confirm the size is correct.
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Once verified, align the sleeve graphic to the correct reference point:
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bottom
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center
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This keeps the sleeve graphic from shifting incorrectly.
8. Extract and relabel the front and back halftone panels 18:32
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Extract the front and back panels from the old master.
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Keep the naming convention intact so you can reuse it later.
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Move the extracted key graphic above the new panel.
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Delete the old panel once the new one is in place.
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This keeps the file clean and preserves the naming structure for future use.
9. Break symbols into paths and recolor them by layer 21:20
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Select the panel symbols and break them apart.
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Once broken, they become paths.
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Recolor each path to match the intended layer color:
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pink
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teal
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yellow
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orange
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This makes it easier to identify and manage each panel later.
10. Create clipping masks and rename groups consistently 25:05
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Duplicate the shape using your preferred method:
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Option-drag
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Command-C / Command-F
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Command-C / Command-Shift-V
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Create a clipping mask for each panel.
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Rename the clipping mask group using the established naming convention.
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This is critical because the names tell you exactly what belongs where.
11. Hide base color layers once the halftone setup is complete 27:40
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After the halftone panels are placed, hide the Adult Large base color panel.
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Doing this now saves repeated work later.
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The transcript notes this can save dozens of extra clicks across styles.
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Once hidden, the halftone fade becomes visible and easier to judge.
12. Repeat the same setup for the 3D panels 30:06
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Move to the 3D layer next.
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Copy the halftone setup from the 1D work and apply it to the 3D master.
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Rename the panels using the 3D naming convention.
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Paste the front and back into the correct 3D layers.
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If a paste lands in the wrong place, move it into the correct layer before continuing.
13. Use the mask size to fine-tune 3D alignment 32:42
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The mask can override the symbol size.
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Use the direct selection tool to confirm whether the symbol or the outer pattern is being measured.
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Compare the front and back measurements to ensure they match the intended size.
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This is how you confirm the 3D halftone is truly aligned, not just visually close.
14. Build the 2D panels using the same workflow 35:25
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Reuse the same process for the 2D panels.
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Copy the sleeves, then the front and back, into the 2D master.
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Make sure each piece is placed in the correct layer:
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front in front
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back in back
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sleeves in sleeve layers
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If a panel is in the wrong layer, turning layers on/off later will not behave correctly.
15. Break the 2D symbols, recolor paths, and rename them 38:20
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Break the 2D symbols apart.
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Keep only the needed front/back/sleeve pieces.
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Recolor the paths and rename them using the existing naming convention.
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Delete the old panels only after the new structure is confirmed.
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This keeps the file clean while preserving the reusable key graphics.
16. Size the 2D halftone using the tallest panel 39:10
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Check which 2D panel is tallest.
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Use that measurement as the reference height.
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In the transcript, the back panel is used as the tallest reference.
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For 2D panels, the exact printed alignment is less critical than for 1Ds, but the sizing still needs to be consistent.
17. Place the 2D front and back into their clipping masks 41:44
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Drag the front and back halftone pieces into their clipping masks.
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Hide the base color panel inside the mask.
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Once both sides are in place, the 2D front and back are complete.
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At this point, the halftone structure is visibly building out across the file.
18. Build the sleeve halftones and correct left/right placement 42:37
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Drag the sleeve halftone pieces into the sleeve layers.
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Confirm which sleeve is left and which is right.
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Use the registration line and center reference to orient the sleeve correctly.
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Rotate the sleeve as needed so the graphic sits in the correct direction.
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If needed, use guides and alignment tools to place both sleeves symmetrically.
19. Swap sleeve labels if the left/right sides are reversed 55:56
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Check whether the sleeve graphics are on the correct side.
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If the left and right are reversed, swap the dropdown labels:
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left becomes right
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right becomes left
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This avoids redoing the placement work.
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The symbols keep the alignment intact while the labels are corrected.
20. Hide the base color panels and confirm the sleeve set is complete 59:37
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Once the sleeves are correct, hide the base color panel.
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Confirm the 2D front, 2D back, and sleeves are all complete.
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This is the checkpoint before moving on to the remaining 1D work.
21. Rework the remaining 1D panels by copying base colors into halftones 01:00:36
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Copy the base color panels into the halftone layer.
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Do this for all relevant sizes and panel types.
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The goal is to reuse the existing structure rather than rebuilding from scratch.
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Always paste into the correct layer so the panel behaves properly later.
22. Break the 1D symbols and recolor all paths in batches 01:06:59
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Select all base color panel symbols.
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Break them apart at the same time.
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Recolor the paths in batches so you only change each color once.
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This is much faster than editing each size individually.
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Keep the color logic consistent across all sizes.
23. Rename and clean up the 1D panel structure 01:11:06
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Move the extracted key graphics above the new panels.
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Delete the old panels once the new ones are in place.
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Keep the naming convention from the original master.
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Close completed items as a QC habit so you know what is finished.
24. Build custom clipping masks and size the remaining 1Ds 01:19:01
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If a panel does not already have the needed mask, add one manually.
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Use the copied path as a failsafe for naming and placement.
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Update the size to the correct panel measurement.
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Repeat until each remaining 1D panel is cleanly built and labeled.
25. Finish by creating clipping masks for all remaining panels 01:20:35
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Create clipping masks for the remaining panels.
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Rename each clipping mask group to match the panel name.
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This finalizes the structure so the halftone layers are organized and reusable.
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Once the setup is complete, future styles become much faster to build.
26. Final result: a fully built halftone gradient system 01:56:11
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All halftone gradient panels are now complete.
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The file contains organized, reusable layers for:
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Adult Large
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3Ds
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2Ds
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remaining 1Ds
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The workflow is now set up for faster production on future styles.
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Save the file and move on to the next video.