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v0.20 — Applying Locker Tags Layers

Building Masters | 123 | Phase 4


Last Updated: May 5, 2026


 

FINISHING LAYERS


Overview

In this final lesson, you will learn how to build and standardize the Locker Tags layer, then prepare the Master file for export and handoff.

You will start by using the 32 base and Adult Large placement as your reference. You will see how to paste the correct tag artwork into the Locker Tag layer, open the Layers and Clipping Mask structure, and replace size labels (for example, updating 3XL to 2XL) while confirming that the grading across sizes remains visually consistent.

Next, you will create a Locker Tag registration spacer symbol to control spacing. Using the Adult Large as your alignment reference, you will adjust smaller sizes against this spacer so placement stays consistent, with front alignment refined by eye where appropriate. To finish, you will save the mastered file, export it to the live folder, upload it to Zyflow for quality control, and complete the handoff so the file is ready for production use.


STEP-by-STep guide

1. Start the final Locker Tags layer 0:00

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  • This is the last layer in the master build: Locker Tags.

  • The workflow is similar to the Player Information layer, so you can reuse the same general approach.

  • First, verify the base layer and confirm the starting size/position before making changes.


2. Replace the existing tag with the correct Locker Tag symbol 0:23

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  • Click into the base and confirm the size is correct.

  • Remove the existing Adult Large tag element.

  • Paste in the Locker Tag element in its place.

  • Verify that the new tag lands in the correct position before continuing.

 

3. Duplicate and swap in the Locker Tag versions 1:12

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  • Copy the adjusted tag.

  • Paste it, center it, and duplicate as needed.

  • Replace the 2D version with the Locker Tag version.

  • Because each locker tag is different, you cannot batch all of them the same way at once.

 

4. Repeat the player-information swap process for all tags 2:48

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  • Go through the remaining tags one by one.

  • For each one:

    • Copy the player information symbol.

    • Click the locker tag.

    • Delete the old locker tag.

    • Paste the copied symbol into the locker tag layer.

  • This clears space for the new locker tag artwork and keeps the structure consistent.

 

5. Use clipping masks and organize the layers for easier editing 4:12

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  • Open the Layers panel.

  • Apply a Clipping Mask where needed.

  • To avoid excessive scrolling, select all locker tags and player information layers together.

  • This makes it easier to update multiple tags without jumping back to the top of the layer stack each time.

 

6. Update the tag sizes across the set 5:42

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  • Scroll to the top once, then start replacing sizes.

  • Example sequence shown:

    • Change one tag to 3XL.

    • Then update others to 2XL, YM, YS, etc.

  • The goal is to make sure each locker tag matches the correct size variant.

 

7. Confirm the locker tags are all the same scale family 8:49

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  • Check the measurements to confirm the locker tags are close enough in size.

  • In this example, the tags are all effectively in the large range.

  • Since they are not being graded differently, the main concern is consistency rather than exact size differences.

 

8. Fix the locker tag positioning using the design box 9:31

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  • The tags are not positioned correctly yet, so adjust placement manually.

  • Click the Locker Tag and then the Design Box.

  • Use the Adult Large as the reference for positioning.

  • This becomes the anchor for spacing and alignment.

 

9. Create a reusable spacer/registration symbol 12:02

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  • Use the Adult Large reference to build a locker tag spacer or registration element.

  • Turn this spacer into a symbol because it will be reused multiple times.

  • Place it so every locker tag can align to the same reference point.

  • This helps standardize spacing across the full set.

 

10. Manually adjust the front placement for visual alignment 15:56

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  • For the front, the symbol does not need to be perfectly centered.

  • This is one of the few cases where an eyeballed adjustment is acceptable.

  • Move it slightly over and down until it visually matches the layout.

  • Use judgment here rather than strict centering.

 

11. Leave larger sizes alone and adjust smaller sizes upward 17:08

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  • Sizes above Large should not be changed.

  • Large and Extra-Large are treated as the baseline.

  • For smaller sizes, you need to bring the placement upward.

  • Use the spacer/registration reference to keep those smaller sizes aligned properly.


12. Use the large registration box to line up the smaller sizes 20:15

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  • Reference the large locker registration box to determine spacing.

  • Use the measured values and the y-axis/height reference to guide placement.

  • The goal is to keep the smaller sizes aligned without over-scaling them.

  • This is the most reliable way to keep the set consistent.


13. Finalize alignment across all locker tags 23:40

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  • Continue lining everything up based on the large locker registration box.

  • This gives a better sense of spacing across all sizes.

  • It is the easiest method for keeping the tags aligned without distorting the artwork.

  • Once this is done, the locker tags should be fully placed and consistent.


14. Finish the master and prepare it for export 28:04

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  • The locker tags are complete.

  • This completes the first master.

  • Save the file.

  • Instead of keeping it as a minor/beta version, prepare it for the live folder.

  • Export it, upload it to Zyflow for QC, and hand it off for the next stage.


15. Wrap up and move to the design-ready workflow 29:03

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  • The next step is to get the file ready for design.

  • After that, version it up and upload it to Google Drive and Zyflow.

  • The transcript ends with a handoff and an invitation to ask questions.

  • Main takeaway: this Loom completes the full master-building process for locker tags and prepares the file for production workflow.